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Tuesday, 12 May 2026

HOW TO MAKE YOUR OWN HAT THAT CAN BE THROWN (while the hat is still on the head)

how to make your own hat that can be thrown while the hat is still on the head


STEP 1: MAKE YOUR OWN HAT!

1: USE PARTS OR MESH TO MAKE IT
2: Select the main part of the hat that sits on the head and name it Handle (capital 'H' is crucial)
3: If your hat has multiple parts, weld them to the Handle using WeldConstraints
4: Ensure all parts of the hat are Unanchored so it doesn't float when thrown
5: Insert an Attachment inside the Handle and name it HatAttachment. This helps position the hat on the character's head

STEP 2: MAKE IT WEARABLE (WHICH IS OPTIONAL)
 
1: In the Workspace, insert an Accessory object and name it "CustomHat"
2: Drag your Handle part into the Accessory object
3: Drag the Accessory object into StarterPlayer -> StarterCharacterScripts
NOTE: If the hat doesn't fit right, you can adjust the position of the HatAttachment

STEP 3: SCRIPT THE THROWABLE HAT

1: Insert a Tool object into StarterPack. Name it "ThrowHat"
2: Place your hat's Handle (and all welded parts) inside the tool
3:  Add a Script inside the tool and paste the following:

LUA

-- Server Script inside the Tool
local tool = script.Parent
local throwSpeed = 60 -- Adjust speed
local debris = game:GetService("Debris")

tool.Activated:Connect(function()
local character = tool.Parent
local handle = tool:FindFirstChild("Handle")
if handle then
-- Clone the hat to throw
local thrownHat = handle:Clone()
thrownHat.CanCollide = true
thrownHat.Parent = workspace
-- Position at character head
thrownHat.CFrame = character.Head.CFrame * CFrame.new(0, 1, 0)
-- Throw it
local velocity = Instance.new("LinearVelocity")
velocity.Velocity = character.HumanoidRootPart.CFrame.LookVector * throwSpeed + Vector3.new(0, 10, 0)
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocity.Attachment0 = Instance.new("Attachment", thrownHat)
velocity.Parent = thrownHat
-- Remove the hat after 5 seconds
debris:AddItem(thrownHat, 5)
-- Destroy the hat from the player's head (optional)
-- handle.Transparency = 1 
end
end)













Tuesday, 5 May 2026

HOW TO MAKE A CUSTOM FACE IN ROBLOX STUDIO NO CODES!

HOW TO MAKE  A CUSTOM FACE IN ROBLOX STUDIO NO CODES!

1ST GO IN ANY WEBSITE TO DRAW FROM WHWAT I USED, I USE PIXLR E
2ND DRAW YOUR FACE AND SAVE IT (IF YOU USE PIXLR E GO TO FILES)
3RD GO TO ROBLOX STUDIO AND ADD YOUR DUMMY/RIG
4TH IN ROBLOX STUDIO GOT TO WINDOW THEN ASSET MANAGER 
5TH UPLOAD THE FACE IN THE ASSET MANAGER (SAVE THE GAME/ROBLOX FIRST!) AND FIND YOUR FACE
6TH PLACE YOUR FACE IN THE DUMMY/RIG
7TH GO TO THE DUMMY/RIG AND GO TO HEAD IF YOU FIND THE FACE DELETE IT

DONE YOU HAVE MADE A CUSTOM FACE








HOW TO MAKE YOUR OWN HAT THAT CAN BE THROWN (while the hat is still on the head)

how to make your own hat that can be thrown while the hat is still on the head STEP 1: MAKE YOUR OWN HAT! 1: USE PARTS OR MESH TO MAKE IT 2:...