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Tuesday, 12 May 2026

HOW TO MAKE YOUR OWN HAT THAT CAN BE THROWN (while the hat is still on the head)

how to make your own hat that can be thrown while the hat is still on the head


STEP 1: MAKE YOUR OWN HAT!

1: USE PARTS OR MESH TO MAKE IT
2: Select the main part of the hat that sits on the head and name it Handle (capital 'H' is crucial)
3: If your hat has multiple parts, weld them to the Handle using WeldConstraints
4: Ensure all parts of the hat are Unanchored so it doesn't float when thrown
5: Insert an Attachment inside the Handle and name it HatAttachment. This helps position the hat on the character's head

STEP 2: MAKE IT WEARABLE (WHICH IS OPTIONAL)
 
1: In the Workspace, insert an Accessory object and name it "CustomHat"
2: Drag your Handle part into the Accessory object
3: Drag the Accessory object into StarterPlayer -> StarterCharacterScripts
NOTE: If the hat doesn't fit right, you can adjust the position of the HatAttachment

STEP 3: SCRIPT THE THROWABLE HAT

1: Insert a Tool object into StarterPack. Name it "ThrowHat"
2: Place your hat's Handle (and all welded parts) inside the tool
3:  Add a Script inside the tool and paste the following:

LUA

-- Server Script inside the Tool
local tool = script.Parent
local throwSpeed = 60 -- Adjust speed
local debris = game:GetService("Debris")

tool.Activated:Connect(function()
local character = tool.Parent
local handle = tool:FindFirstChild("Handle")
if handle then
-- Clone the hat to throw
local thrownHat = handle:Clone()
thrownHat.CanCollide = true
thrownHat.Parent = workspace
-- Position at character head
thrownHat.CFrame = character.Head.CFrame * CFrame.new(0, 1, 0)
-- Throw it
local velocity = Instance.new("LinearVelocity")
velocity.Velocity = character.HumanoidRootPart.CFrame.LookVector * throwSpeed + Vector3.new(0, 10, 0)
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocity.Attachment0 = Instance.new("Attachment", thrownHat)
velocity.Parent = thrownHat
-- Remove the hat after 5 seconds
debris:AddItem(thrownHat, 5)
-- Destroy the hat from the player's head (optional)
-- handle.Transparency = 1 
end
end)













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HOW TO MAKE YOUR OWN HAT THAT CAN BE THROWN (while the hat is still on the head)

how to make your own hat that can be thrown while the hat is still on the head STEP 1: MAKE YOUR OWN HAT! 1: USE PARTS OR MESH TO MAKE IT 2:...