Key Components
Camera Parts: Anchored, transparent (Transparency = 1), non-collidable (
TweenService: A Roblox service used to animate the camera's CFrame (position and rotation) smoothly from one part to another.
LocalScript: Client-side scripting is required to manipulate the player's camera.
Folder: Organize camera parts in the Workspace to keep track of them
step-by-step implementation!
1st set up camera parts: place parts (point1, point2, etc) in the workspace, anchoring them, making them transparent, and disabling collision position them to represent the desired camera path
2 create a localscript: use the following structure in your localscript!:
Camera Parts: Anchored, transparent (Transparency = 1), non-collidable (
CanCollide = false) parts that act as checkpoints for camera angles.TweenService: A Roblox service used to animate the camera's CFrame (position and rotation) smoothly from one part to another.
LocalScript: Client-side scripting is required to manipulate the player's camera.
Folder: Organize camera parts in the Workspace to keep track of them
step-by-step implementation!
1st set up camera parts: place parts (point1, point2, etc) in the workspace, anchoring them, making them transparent, and disabling collision position them to represent the desired camera path
2 create a localscript: use the following structure in your localscript!:
local TweenService = game:GetService("TweenService")
local camera = workspace.CurrentCamera
local cameraPart1 = workspace:WaitForChild("Point1")
local cameraPart2 = workspace:WaitForChild("Point2")
-- Function to play the cutscene
local function playCutscene()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = cameraPart1.CFrame
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(camera, tweenInfo, {CFrame = cameraPart2.CFrame})
tween:Play()
tween.Completed:Wait() -- Wait for the tween to finish
camera.CameraType = Enum.CameraType.Custom
end
playCutscene()
end
playCutscene()
4. trigger the cutscene: you can call playcutscene() immediately on spawn or trigger it using a touched event on a part as detailed in this Developer Forum post.
thx 4 reading this follow 4 morez
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